The Road Not Taken – Making, Crafting and Constructing Meaning in Minecraft Designing lessons that foster creativity, collaboration and depth in thinking is multifaceted. We need to use tools that provide an opportunity for interaction and collaboration. This includes a method for students to help one another and provide feedback. The context needs to be relatable and flexible. The content, whatever it is, needs to have value and personal connections and it needs to matter -and if it does, it will have depth and purpose. I offer the following as an example. Summary of Lesson: As a whole class, students would create (Yes, actually build ) the poem “A Road Not Taken” using Minecraft as a Medium (using a Continue reading The Road Not Taken – Making, Crafting and Constructing Meaning in Minecraft
The purpose of this lesson is to inspire and engage students to use creative and critical thinking skills to make decisions and designs that impact an urban area. This cross-curricular approach to Design Thinking, allows students the freedom to use and connect their inquires to real examples. The activity is intended for group or collaborative learning and uses a combination of whole class and small group facilitation with access to a variety of tools. The final product is a Design and proposal of a chosen Urban Landscape in their own community. Minecraft (and lego) are ideal platforms for students to use resources and tools collaborative to display their concepts. The example lesson (below) was facilitated with a group of Continue reading Design Thinking ~ Make Urban ReDevelopment a Reality in Minecraft
The following pictures/slides provide some information about how we are using PROJECT BASED LEARNING, INQUIRY and MINECRAFT in the classroom. Recently, a reporter asked me, “So what have you learned through this project?” I’ve learned that I need to step back and trust my students. I need to provide time, support and facilitate the groups and activities and allow them to discover for themselves the different possibilities, avenues and perspective of an issue. I learned how important it is to use tools that they themselves are familiar with and to explicitly provide situations where they can be leaders and facilitators themselves. The Barton and Tiffany area in Hamilton remains vacant. These students, while their concept plans may never Continue reading Community and Urban Planning – Project Based Learning and Minecraft
I think my lessons are fairly engaging. But the second that bell went – literally, the second – the students gathered to discuss their next plan of action. Their next build. Their next tutorial on how to use Red Bricks, how to rewire a city, how to build the underground plumbing system. It was then that I realized that the most authentic assessment I will ever get with regards to creativity, problem solving, divergent thinking, oral communication, thinking (etc.) was during the lunch hour, when they were “playing” Minecraft. (Also posted at http://Giftedclassroom.edublogs.org) As a mother of two boys that use the Minecraft platform to build and design, I feel fortunate to have come into this classroom with a Continue reading Minecraft in the Classroom
The learning environment is what will help create community. Before anything, students need to feel safe. Not just physically safe, but safe to learn how they learn, safe to think “outside the box”, safe to ask questions, safe to make mistakes, safe to be who they are. I recently read a post by Jackie Gerstein, a friend and mentor who talks passionately about the importance of community in the classroom (It’s About Connections Not Content). Below, I talk about the learning spaces to honour all learners. It is my intention to help these students find their passions, their gifts, and their understanding of themselves. The Circle Each day, we start off in a large circle. We might play a game, Continue reading MY TOP 10 LEARNING SPACES – A Universal Design, in a Gifted Classroom
Due Diligence and Social Media, Gaming and 21st Century Learning. Will education Institutions be held accountable? “What?, you’ve been banned from 8 different servers?” I shrieked at my 11 year old son. “It’s part of the game – to build trust, act normal, get more responsibility from the server owner and then, destroy” he explained. I gasped. “In many servers, the point is to build and protect. If you are in a server shared by others, you always take the risk of having your things stolen and your creations destroyed…but for some players, hacking into a server and destroying is the main point”. I gasped. “But it’s not nice…..” So he explains, “most teachers and adults aren’t Continue reading Due Diligence and Social Media, Gaming and 21st Century Learning. Will education Institutions be held accountable?
In 2010, I began experimenting with gaming in my classroom. In my Grade Six classroom, ‘play’ wasn’t just about learning the facts and materials, but about creating an environment where they were most comfortable. Using Wii Olympics to have students virtually play participate in Luge or skiing events and then write down, sort, compare and analyze their scores helped them see an authentic reason why we sort data. Watching the little JK students exercise for 15 minutes a day using Wii Fit or Wii Sports (on those freezing cold mornings) was fascinating. Using NikeRemote on our shoes, we used game to track distances when we ran 3 times per week to reach our marathon goal. I was only beginning Continue reading Gaming and learning – are they connected?