In 2010, I began experimenting with gaming in my classroom. In my Grade Six classroom, ‘play’ wasn’t just about learning the facts and materials, but about creating an environment where they were most comfortable. Using Wii Olympics to have students virtually play participate in Luge or skiing events and then write down, sort, compare and analyze their scores helped them see an authentic reason why we sort data. Watching the little JK students exercise for 15 minutes a day using Wii Fit or Wii Sports (on those freezing cold mornings) was fascinating. Using NikeRemote on our shoes, we used game to track distances when we ran 3 times per week to reach our marathon goal. I was only beginning Continue reading Gaming and learning – are they connected?