What does a ball of yarn, a quilt, a Makespace, the Honey Bee, a podcast, Green Smoothie and a Minecraft Museum all have in common? The following is an example Inquiry Lesson that infuses Maker Space, Collaborative tools, Inquiry and Design thinking, including Minecraft. We facilitated this lesson at the Enrichment and Innovation Centre in our Grade Six Journalism Program, for Gifted Students. This Video is the lesson consolidation. Everything is connected. “How Wolves Change Rivers”. Interconnectivity. We ask: Is Interconnectedness essential for our survival? *How does the interconnectedness of anything change its course or direction in life? *What does it mean to depend on someone or something? *Will the disappearance of the honey bee impact human life at the Continue reading A Makerspace Inquiry Lesson – Minecraft, Yarn, Smoothies and the Honeybee…
Problems that Matter… Where our Inquiry Started…and never ended. “Inquiry” seems is a hot topic in education today (although it certainly isn’t a new concept). Facilitating a true inquiry can be a challenge when students are strapped to a schedule, a curriculum or even when being assessed or monitored for their performance. It is a challenge when the classroom environment doesn’t allow for exploration or choice. Inquiry can be challenging because it isn’t predictable and it means taking risks, not knowing how long it will take and not always having the final answer. Where I co-teach with Beth Carey at the “Enrichment and Innovation Centre” (geared for Gifted Students at the HWDSB), these stipulations do not exist. A few things are important to Continue reading What inquiry looks like in a classroom with no bells, no subjects and no interruptions….
The purpose of this lesson is to inspire and engage students to use creative and critical thinking skills to make decisions and designs that impact an urban area. This cross-curricular approach to Design Thinking, allows students the freedom to use and connect their inquires to real examples. The activity is intended for group or collaborative learning and uses a combination of whole class and small group facilitation with access to a variety of tools. The final product is a Design and proposal of a chosen Urban Landscape in their own community. Minecraft (and lego) are ideal platforms for students to use resources and tools collaborative to display their concepts. The example lesson (below) was facilitated with a group of Continue reading Design Thinking ~ Make Urban ReDevelopment a Reality in Minecraft
The following pictures/slides provide some information about how we are using PROJECT BASED LEARNING, INQUIRY and MINECRAFT in the classroom. Recently, a reporter asked me, “So what have you learned through this project?” I’ve learned that I need to step back and trust my students. I need to provide time, support and facilitate the groups and activities and allow them to discover for themselves the different possibilities, avenues and perspective of an issue. I learned how important it is to use tools that they themselves are familiar with and to explicitly provide situations where they can be leaders and facilitators themselves. The Barton and Tiffany area in Hamilton remains vacant. These students, while their concept plans may never Continue reading Community and Urban Planning – Project Based Learning and Minecraft
“Salt and water combine to form salt water, which sinks below pure water. Heating up salt water causes it to split back into salt water and steam. Steam rises and condenses, eventually forming water droplets. Plants drink water and grow, but die if exposed to salt water. And that’s just three of the nineteen materials available for you to draw.” – World of Sand What I’ve discovered most about my students in this Gifted program, is that they want challenge. Not just any challenge, but a challenge that doesn’t have just one answer, but a myriad of possibilities. They want a challenge that can be done, and re-done over and over, with different results or possibilities. They want to Continue reading World of Sand Challenge – Problem Solving, Inquiry – and fun.